How do you make a sprite move but not cancel another movement out?
For example, if used a ‘move (mySprite) with buttons’ block and I added ‘set (mySprite) velocity’ block right after it. Then when I move with the D-PAD it cancels the velocity block. Is there a way to get past this?
You’ll have to code your own movement system, because the Move Sprite block directly sets velocity. Shouldn’t be too hard with a On Game Update loop and those < button is pressed> blocks from the controller section.