Before I start. I’m sorry. I truly am sorry. I’m disapointed in myself.
But I’ve said it too many times at this point…
“The Jumpy Platformer thing is ALMOST done!”
…I’m gonna be honest. It never was.
I was only working on it in 1-2 week spans across months and months. My vision for the game was constantly changing each time I came back to the project. I had too many ideas that I didn’t have the effort or knowledge to put in the game! I was never really that passionate about it either! I mean I was a little bit, but not enough to ever see it through. One of the biggest reasons was just because my original Jumpy Platformer topics was kinda popular!
Working on this game has just become, a burden.
So I give up. You can have it. All of it!
I’ve linked every version of the game I’ve worked on below.
Look, I know there is gonna be some people who wanna save this project. If so you can go right ahead with this stuff but I’m not helping with anymore then a rough outline. Just in case, I’ll leave a poll to see who’s interested. If enough people are, I do have some ideas for how you could stich together these 3 builds into something roughly worthy of the title “Jumpy Platformer Full Game Release”. That was the dream. But I don’t have the motives to do it all by myself anymore.
Can I take over Jumpy Platform. I will give you credit in my versions. I actually LOVED the HD Unfinished version, with alot more levels than the OG Jumpy Platfromer?
To everyone who wants to save this… Here are my ideas for what you could do. But after this your on your own…
Your gonna want to probably keep HD v.5 as the base and import other assets from the other versions. The version I linked of DD needs some tinkering though…
Story
Use the story from DD linked by British Dog And from DDJPF. There was a big blob who was split up for reasons you’ll find out later, its your job to collect essence from each blob by stomping on them, talking to them, or doing their side quests. Then, the great blob will be whole again. Dan is the one who tells you this. Perhaps Dan might betray you or steal the essence for himself in a final boss? Or punish you if you fail? Its up to you guys… my idea was that Dan is basically the Flowey equivilent if you know what I mean.
Mechanics
If you didn’t know, NaN is a secret NPC character. He gives you the slAsh, which is basically the sword from hollow night, that instead of having to do side quests to get essence from enemies, you can just slAsh them, which makes things way easier. It leads to a different ending though. Where the great blob doesn’t like you that much. Keep the upgrades, and Guide’s outposts at the end of each area. They are key to the paseing and story progression. Also, Guide is always nice. Always.
Music
That’s up too you!! Do whatever!!!
Tilemaps
You could probably use a lot of the tilemaps from the files or other builds. Keep in mind that each world needs to have its own style and will need polishing as well. Example: the Caves, Grasslands, and Tutorial area teach you the basics of platforming, while the dessert of doom, and the ocean encourage exploration.
And that’s it. If I missed something I’ll reply.
Remember too credit me if you guys do end up finishing this.