Very excited about the MakeCode game jam, and still very much a noob, so I’m playing with some concept ideas.
Experimenting with arrays to add a group of sprites to “clean up.” I want to be able to destroy each of the sprites as the player overlaps them. With the code as-is, all of the sprites are destroyed simultaneously. If I remove the loop block from the sprite overlap block and set it to destroy the “Rubble” variable, one random sprite is destroyed and no others can be.
What am I missing here? Any advice or assistance would be appreciated.