This is a useful extension, I havenât found any bugs with it!
Iâd say you could add different constraint âmodesâ that happen when the sprites hit opposite sides. For example:
The default current mode, where the camera stops to force them to walk together
A âslowâ mode, where one sprite pushing on the right side of the screen could slowly drag the camera and the other sprite to the right
A âfastâ mode, where whichever sprite is hitting the wall takes control of the camera and pulls the other sprite along at full speed
These are just camera centering methods Iâve seen in other engines that could be useful : )
To win you have to get to the bottom of the dungeon where there is a chest.
And btw if you press a while overlapping one of the npcs then you can drag them a lil bit
@codinggrizzlybear , I think that if Player 1 moves out of the camera and Player 2 is under a hitbox, when the camera moves Player 2 is pulled into the hitbox.
Im surprised someone actually found it fun, but I found that if you get stuck you could just
kidnap- I mean, gently nudge them so that the comer pushes them in the direction you want.
First person to beat it? If I hadnât play tested it, it probably wouldâve been a lot easier since you used to be able to just carry all of them to the end
This is cool. Is there any way to combine this with the split screen extension? So the camera tries to center across every player but as soon as one player canât move forward then it splits. But then it reunites when that player comes back. That way we can have the ultimate multiplayer camera feature unless if MakeCode Arcade adds separate screens for every player.
Im surprised someone actually found it fun, but I found that if you get stuck you could just
kidnap- I mean, gently nudge them so that the comer pushes them in the direction you want.