Barricade8: BARRIER console

I pushed a fix, so now if a new scene is created, a new corresponding zoom renderable will be associated with it (initially undefined, but it will get defined if a zoom block is used, making a new scene essentially have the zoom extension reset). Now, since the zoom renderable corresponds to the current scene, that means that if you pop a scene, the popped scene’s renderable will be destroyed along with it, and the old zoom layer will still be there upon returning to the previous screen.

To upgrade the extension, simply go into the javascript menu and click to open the Explorer, then scroll down to the extension and click the version number. It will then update it. The old version is v2.0.1 as shown below, and the new one is v3.0.3.

image

In the process of fixing this, I cleaned up stuff and made the extension mostly self-contained within a namespace (the enum is still separate to keep compatibility, so changes to the code of programs do not need to be made). So variable names and such within code should no longer conflict with the extension’s code.

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YAY TYSM TYSM TYSM!

Ok can you please post it and does it complete the following requirements?

  • Image size 64 by 48
  • Drawn in the default palette
  • Clearly shows the name and images of the game; not blurry or downscaled
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I’m Crying :sob: I Lost The LinK And Forgot To Put It, I Dont Have It :frowning:

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here’s the mock up of what it’d look like, You can convert it if you’d like
image
Example of og box art

64x48 :
1942-famicom-used-good-condition-en (1)

300x200 :

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I Have Made The Third Demo Of Warped, The Fourth Will Be More Patched And Be Ready To Be Sent To Yall : https://makecode.com/_8RL0e2aM1X19

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Looks great! could you copy/paste the image in a

hidden details

(paste the image here)

dropdown like this above? that way I can copy/paste it into the makecode project.

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@Relic is a new user, but actually he’s part of the team! (yes we know each other irl) but anyway he’ll probably be on this topic too

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Alright, Found The OG Version : https://makecode.com/_D6oD3bHDmTar

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Ok yes thanks @teaeat100. For any games you have made remember the 1:1 resolution ratio, please. For example: 1f you have a game that is 160x160, great. If the game is instead 160x120, like the normal screen, set it to the bigger number, please.

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I’m going to try to do this, but what should I do if I code in blocks?
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People are supposed to send their own games?

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For shield points, we need to add an icon for it. Once I finish working on it, I’ll send an image. Also, we need to note down the value of Shield Points. For example, getting 10 shield points for each hard achievement would make 60 shield points worth a lot. If getting 200 shield points for each hard achievement, we might as well consider 1200 quite a lot. Hope this brings more ideas.

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This is my first idea for the icon, and please don’t judge, because I didn’t have a lot of time to make this. Anyway, here is the image:

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@Relic is the original creator of the BARRIER team

It doesn’t matter what it’s in, blocks or not. All that matters is you’re okay with it being in the console.

Therefore, I’m the one who is the founder of this

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Yes, but many barrier games will appear here too

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Yeah i’m okay with that. I’ll start working on it.

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