I think that you should add music, I think the game would get a lot better with some good music.
You should have a turtorial or a how to play because I didn’t know how to at first so I think it is hard just to sit down and play.
While the bars did look cool it didn’t feel as real in terms of make a sound, and flash the screen at low health stuff like that.
That’s all hope it helps.
Nothing has been approved in so long that update 1.2 has released! (1.1 added win screens)
Also the editor deleted all my assets so there’s a new link.
And here’s all the changes in 1.2.
-@RedSprite damage per circle increased from 1 to 3. (Yes I actually did that)
-Fixed a bug that caused the sand map to not load in.
-Rift and Rouge’s hp was increased from 60 to 63.
That’s it.
1.I suck at making music.
2.Up, Down, Left, Right for moving, A for attacking and B for a second attack. Why does it need a tutorial? (I’ll just add instructions)
3.I thought about that before and decided that with four players it would be very annoying to have the screen flashing or shaking all the time so I didn’t add it. I’ll do something like the opponent flashing when you hit them to make it more “real”.
Thank’s for the feedback, I’ll add some of it in 1.3.
Update 1.3! (In the 1.2 link)
1.I turned on smooth transitions for HP bars, this should help make attacking feel… cooler?
2.In case you got bored of the 4 maps in the game I added 8 more!
That’s it for 1.3, have fun.
To make the game more fun? AI. How do you do AI? Well, I know a little bit about it if I do say so myself.
game.onUpdateInterval(500, function () {
EnemyBro.setVelocity(randint(-70, 70), randint(-70, 70))
projectile = sprites.createProjectileFromSprite(img, EnemyBro, randint(-70, 70), randint(-70, 70))
})
Update 1.4 has released!
Update changes:
1.There’s a new character called Alpha, he was created by my brother.
2. Cacti can now be found in desert maps.
Alpha’s stats/abilities:
Attack 1.Alpha slashes a short range in front of him dealing a ton of damage.
Attack 2.Alpha throws one of his extra scarfs, the scarf will continue to move for a bit before stopping and staying on the ground. If an enemy touches the scarf while it’s moving or while it’s on the ground they will take damage.
After a long break update 1.6 has finally released!
(I’m posting the link again because no one plays this two player only game)
Update changes:
1.There’s a new character called Astro made by @_Astronomer.
Astro’s attacks are very simple. Attack 1: Astro creates a shield around himself that blocks range attacks deflects one third of the damage from melee attacks and damages any opponents that touch it. Attack 2: Astro instantly heals 5 HP. (This attack uses half as much energy as the shield does.
2.Rift and Rouge now have updated effects.
3.Taser’s projectile speed has been increased.
That’s it for this mini update.
Next update: AI…
Hey @swirlix do you want to have a competition?
I think it would be cool to have Brawl Straws vs Battle Zenith as the best top down style MakeCode fighting game, we could have the community vote which update was better each time we update and I’ll make you left right and down views of all your brawlers!
For now…
Which game do you think is better?
I guess, but I know I’m already cooked, and I don’t like losing. I would feel very disappointed if I lost too, but mostly in myself, because I know I could’ve tried harder. Me myself would like this game if I actually had friends…
…
…who like makecode. I have friends