Battle Zenith!

Update 1.7 info!
Update 1.7 is the rework update, everything in this update is to make the game more fun.
Some examples of the changes: Slow characters move faster, all reload speed increased and attack animations!
Another thing coming in this update is a feature that was supposed to be added in 1.1…

This feature is the Zenith bar, the Zenith bar is a status bar at the top of the screen that fills over time and from damage. Once the bar is full all movement speed projectile speed and healing will be increased for 30 seconds of chaos.
Additionally while Zenith is active everyone will have infinite energy! (Energy is ammo)
Won’t infinite ammo break the game? Yes it will and to stop this I’m adding unload speeds.

Unload speed will be a extremely slight delay before you attack when you press attack, this will make characters like Rift and Rouge less overpowered. (@RedSprite won’t be affected by this don’t worry) Also different characters will have different unload speeds.

And the final thing in this update is…
Outfits! (Skins)
The first skins will be:
1.Cowbow Taser (Taser but with a brown coat and wearing a cowboy hat)
2.Red line Danger Kitty (Danger kitty but just a silhouette with red eyes)
3.Rich and Rad (Rich is a green recolour of Rift and Rad is a yellow recolour of Rouge)

You won’t win @swirlix

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Don’t you know what happens when you give someone a cool game concept and an entire summer break to work on it?

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download (1)
see that w gameplay?

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Another 1.7 info post?

I updated some art:
Before update:


After update:

Tell me if you think this is a good change.

ShaneyBoi has been rejected.
I rejected ShaneyBoi because… I don’t want to add him. (Sorry)
Also you clearly didn’t understand what game this was when you submitted him because you talked about the main character and jumping…

There is one final thing… Do you want me to release the update early so you can all test it?

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This update sure changes a lot…
1.6:


1.7:

Please tell me what you think of the changes.

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I changed my mind… It’s less complicated to code and it’s better to have all characters avaliable to use in case you’re on a different device or something.

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Hey, quick question.
Will there be something like stage hazards or something along those lines. Really cool game and i’m excited for the massive improvements in the new version :fire:

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i sadly won’t be able to make a player for you… i have to give in my DELL Computer tmr… (DON’T FORGET MEEEEEEE)

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Hmm… I’ll think about that.

I WON’TTTTTTTT

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is it literally just the healthbars :sob:

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No… The graphics, lots of balance changes and some new features.

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Thanks for not forgetting me! I have a phone! (Still not able to code…..)

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I was on a trip during the past week so I couldn’t code but I can release an early version of the update this week.

The early version doesn’t have outfits or music.

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well I haven’t done anything this past week either, glad to hear I’m not behind
wait you started your game months before me anyway!
oh no I really am behind
I hope I don’t lose
I had no idea text could get this small

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The palette… The shading on the characters.

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@richard this is the game that I mentioned on the stream that I can’t make a share link for:


For anyone who wants to test the update by using this: There are a lot of bugs and unfinished changes.

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@CopySprite you have a 10 frame animation of 336x256 images for your title screen.

some quick math: that’s 336 * 256 * 10 / 2 = 600 kb just for that animation

so i repeat my advice: never do full screen animations! never!

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Would it be possible to replace said full screen animation with math? Like, draw line from here to there then after a frame do it again from there to here. That should take up less memory.

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Noted, thank you.

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You COULD use @UnsignedArduino’s gif converter, and make your fullscreen animation a gif, then convert it into yucky pixelated thingy. Example:
StartingIntroThingy_)
Or just do whatever the heck this is.

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