Battle Zenith!

if its allowed could join into this game? ill make my own graphics and attack ideas

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Of course you’re allowed.
What will your moveset be?
(Try to make your character hace something unique about them)

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alright so my character has 3 different abiities, res.place, mode change, and a unique attack for each mode, his first move, res.place (Respawn place) has him place down a block that he would respawn at on death, his second move mode change would have him be teleported to his respawn block and change from speed too attack mode, each mode change removes 1 hp from his max hp,

his speed forms 3rd mve (boost) makes him dash toward the enemy and do 10% hp, his attack mode 3rd move has him punch 3 times doing 40%, his respawm blocks are breakable, and if he dies he respawns on his respawn block, he should have the least hp, being 50hp normal and 70hp respawn. his design would just be a variant of any of the designs in my games

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Hmm… Respawning is way too powerful.
How about this?

Attack A: Reflect throws a lightning orb. (Or some other projectile)

Attack B: Reflect teleports to his totem and heals, Reflect deals increased damage while near the totem.

Trait: Every 10 seconds Reflect will place a teleportation totem. (The totem can be destroyed)

Stats:
HP: 55
Damage: 20
Speed: 55 (Fast)
Reload speed: Normal

I need every character to be… Not overpowered.

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why thank you

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wait whats the highest hp currently? also i like the teleport to res.block idea that you will do instead. but if you could raise his h a little (im guesing the highest hp is 100)

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His attack is too simple so…
Attack A: Reflect punches 3 times with the third one dealing twice as much damage as both of the others combined.
Reflect will gain a speed boost after each attack.

Damage: 7 damage for the first 2 punches and 14 for the third. (28 total damage)
While near totem: 9 damage for the first 2 punches and 18 for the third.
(I’ll probably change this again if you don’t post a new moveset)

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The highest HP of a planned character is 100.
Taser currently has the most HP with 85.
(He also has the slowest movement speed)

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as long as the totem for b stays the same im fine with that! (also i played it its really fun)

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You think it would be fine if i had a character myself I’ll give you a cookie :cookie:!

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Of course it would be fine.
Thank you for the cookie.

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You should put me in battle zenith

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Atlas (14x14)
Attack 1: Atlas summons a sphere around them that poisons everyone touching the sphere (Including Atlas)
Attack 2: I cant think of a second attack so make them wink

You can also add an outline around them if it helps

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1.7 is almost finished…
I’m just changing the code for how damage works because it’s super outdated.

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I like this idea but I’m changing some things about it.
1.What do you think of this? (He was too small compared to the other characters)


2.New A attack:
Atlas summons a sphere around them that poisons everyone who touches it. (Including Atlas) If the sphere poisons an enemy it will heal Atlas whenever the enemy takes damage from the poison.

3.New B attack:
Atlas removes the poison effects of anyone poisoned dealing massive damage to the opponent and healing Atlas.

4.Atlas stats:
HP: 60 (Average)
Movement speed: 48 (Faster than your brother)
Attack speed: Normal
Attack 1 damage per second for 3 seconds: 8 (24 total)
Attack 1 healing per second for 3 seconds: 15 (45 total - 24 because Atlas is poisoned too)
Attack 2 damage: 25 (Above average)
Attack 2 healing: 20 (33% of your total HP)

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Im fine with this

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I just wanted to say… That sprite is adorable.

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While you’re all waiting for the next update you can try to guess who some of these characters are.


Not all of these will be added to the game, but most of them will be.
Good luck with finding out who they are.

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Remember when I made this character? And then you said “no jumps in this game”? Well, I just got back and sorry, I meant dash.

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i recognize two people instantly, diego and reflect. spheroid brained lol/

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