Bunny's Basics in Secrets and Easter Eggs 2D - Out now!

Hello! The full game of Bunny’s Basics is out now! You can play it here: Bunny’s Basics 2D
Here are some important things to note before you play:

-The sound may default to off, and sound is important in this game. You should be hearing music at the start. If you are not hearing music, click “Show Code” and click the speaker icon on the simulator to unmute the game! If you need a visual tutorial, let me know.

-The game has only been tested for Windows. It may or may not run decently on other devices. If you are experiencing performance issues on Mac specifically (sorry, there is nothing I can do for other devices), you can download an encoded png of the game here:

And then you can download the offline MakeCode editor here:
MakeCode Offline (Windows and Mac)

Finally, drag the png into the offline editor and hopefully you’ll have slightly better performance!

This is a Baldi’s Basics fangame I have been working on since November. It has difficulty options, Endless mode, and a lot of secrets! Unfortunately, I had to disable the pause screen in Endless mode as there is a bug involving it and the way easter eggs respawn that I do not know how to fix. If I find a way, I will release a patch! I hope you enjoy the game and happy early Easter!

3 Likes

This is so cool!!! I loved the first version but this is next level! I just looked at the code and it makes my version (Here’s the link Baldis basics) Look like a toy! (It kinda is) but like this is leaving me speechless!! I am hyped For the next version! Keep up the good work! :smiley::smiley::smiley::smiley:!

1 Like

Bunny’s Basics 2D 1.1 is out now!

Play it here: https://makecode.com/_3HvJhf1bgfDC
I made this update over the course of 4 days.
Changelog:
-Removed pausing
-Flunny no longer gets slowed by plants
-Flunny no longer gets teleported when easter eggs are collected or exits are closed
-Flunny now makes a noise when teleporting the player
-Gameore no longer teleports the player in Easy Mode
-Updated map
-Changed Bunny’s spawn point
-Changed Unny’s spawn point
-Red static now slows you for 2 seconds in Normal Mode and Hard Mode
-Rebalanced Bunny’s speed
-Rebalanced Unny’s speed
-Red static no longer gets teleported when exits are closed
-Removed Unny’s jump mechanic
-Unny no longer speeds up over time after the 3rd exit
-Bunny no longer gets sped up when exits are closed
-The pink flowers now teleport you to a specific point
-Removed the description of the characters’ mechanics for Hard Mode
-Removed the checkpoint at the secret boss
-Added info about a glitch
-Increased the speed of Bunny’s sight
-Increased the speed of Unny’s sight

2 Likes

Bunny’s Basics 2D 1.2 is out now!

Play it here: https://makecode.com/_b37RxDP95PJ4

Here are the changes:
-Every way that the player dies now uses the game over screen from Endless Mode
-Added tips to Easy Mode and Normal Mode that appear on the game over screen if the player has survived for at least 40 seconds
-Gave Flunny a new mechanic
-Added furniture, which are walls that Bunny can see through.
-Bunny can now see through wall plants and benches
-Unny now can see through any wall that isn’t red grass
-The player can no longer walk in RUN Mode
-Updated main map and RUN map
-Moved some of Monster’s spawn points
-Rebalanced Unny’s speed
-Exits now speed Unny up slightly
-Flunny now moves the same distance in all modes that she is in
-Flunny no longer always follows the player in Hard Mode. Instead, she follows the player in Hard Mode only if they are in a hiding spot.
-Bunny’s speed increase over time in Endless Mode no longer involves her jumping farther
-Changed the amount that the red static is slowed by plants
-Black static in Endless Mode now wanders
-Black static in Endless Mode can now get slowed by plants
-Gameore no longer speeds up Bunny in Hard Mode
-Gameore now alerts Bunny in Normal Mode
-Monster’s stun time and speed are now the same in all modes that he is in
-Monster can no longer teleport while he is stunned
-Monster and Gameore now make noises in Endless Mode like they do in Normal Mode and Hard Mode.
-Red static no longer slows the player for less long or disappears after the first time it catches the player in Easy Mode
-Red static now speeds up Bunny when catching the player for the 2nd or later time
-Red static now always spawns on Bunny
-Bunny’s sight no longer gets blocked by other characters
-Changed how pink flowers work
-Changed the amount of time that it takes for easter eggs to respawn in Endless Mode
-Changed the amount that Bunny is slowed when the player collects an easter egg in Endless Mode and the amount that Bunny speeds up over time in Endless Mode
-Bunny now eats the player if she reaches her max speed in Endless Mode. This fixes an issue where it was possible to get as many easter eggs as you had the time for by using hiding spots.
-Changed 2 secrets
-Removed a secret
-Swapped the colors of 2 easter eggs
-Monster and red static no longer get teleported by hiding spots if the player is not in them
-Added an option to skip the starting text after the first time you go through it
-Changed wording of info about the controls
-Fixed Bunny and Unny sometimes randomly hearing the player for no reason
-Fixed the player and characters being able to unslow themselves in a plant area
-Fixed Bunny and Unny losing track of the player when the player makes a noise right when Bunny or Unny finish going to another noise
-Fixed the player slowing down during their speed boost in Endless Mode when pressing the run button
-Fixed Bunny and Unny sometimes getting temporarily stuck on walls
-Fixed Bunny and Unny sometimes jumping away from where they last saw the player when they lose sight of the player
-Fixed Gameore’s walking timer being affected by when the player starts the game
-Fixed Gameore’s walking timer being active during his walk
-Fixed hiding spots being unsafe from Flunny in Easy Mode, Normal Mode, and Endless Mode
-Fixed Bunny hearing the player after their speed boost in Endless Mode if she would have saw them during their speed boost