There are a couple of extensions I’d like to use, mostly the Custom Button Inputs one and the Sprite Transformation one, the one with rotation (I forgot what it was called). However, I don’t know how to implement custom extensions into a project. Can anyone help?
In the block menu thing, go down to Advanced, then Extensions. Then you can search for them. You usually have to input the whole link before the extension will show up if it is a user provided extension.
There are a bunch of extensions here: https://awesome-arcade.vercel.app/extensions
Also I would recommend this https://github.com/jwunderl/pxt-scaling as the rotation algorithm is much better than the sprite transformation one (less artifacting)
I tried that once but my project got super weird. I tried it with the Sprite Transformation extension.
Importing the extension went super well! I’m just wondering how to use the extension, because all of the blocks can’t be placed down, only put into the places where you’re allowed to. I don’t know the term for it, but it’s the kind of block like ‘sprite’ in the sprite kind overlap block.
You need to make a seperate variable or image array
This code should be useful (also when rotating remember to update the sprite image, not make a new sprite)