Code to add a little bit of slide physics

This works for ice levels or for like sliding a bit after the character stops moving
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I turned it into a function :smiley:
The perameter determines how much the character slides

Nice job implementing this, it can be challenging to get exactly right! In case it helps in your other games, we actually have a feature that can support situations like this; a sprite’s fx and fy (friction x / y) basically act as acceleration towards 0 (note that currently they are only used if the corresponding ax / ay are 0).

Here’s a quick example:

OK thanks!