OOOOOH… Interesting… for the game jam?
I hope I’m invited
Cause this looks good.
o moh godness and updat to known piza tower md
WOWIEEEEE ZOIWEEE
genulaily I’m ready for this update
it might have something to do with bones.
Please have a Goomba, please have a Goomba….
Note: The release of this game may have to be delayed a day or two due to me not tiling the level fast enough. Apologies for the inconvenience.
Something tells me you were the Pizza Tower artist
he’s just really good at it.
Well, here it is! Two days late, but we finally made it.
This Christmas demo was made over a month and is built off of @babol’s project Cone’z Broken Bonez (also featuring Coneguy). Go check it out and support his projects, or…uh…you’re gonna turn into a Goomba. (yes @Josef, you got your wish. there is a goomba in this game.)
Known bugs:
-
A couple tiling errors here and there.
-
The HP system is buggy when getting hit.
A patch is coming! I’m just too lazy to do it right now. Also, this game has no music, so I suggest you play a track when playing the game, like this beautiful one right here.
Enjoy, and merry Christmas to all! Bye for now!
This is pretty phenomenal! Wow.
I’m not sure I’ve ever seen a MakeCode game this beautiful. Well done!
I love the animation in this game and the controls! this is super awesome!
Wow looks like the random pizza tower ripoff topic is finally pleased lol. All jokes aside this really beeaks the boundaries of makecode and it is amazing
Also…
thanks!
I can’t believe this!
Your praising your enemy?
Happy new year, folks! With a new year comes a new patch for Coneguy’s Christmas Bash (soon enough.) Missing sprites added, every tiling error fixed, and debug mode (there’s a bit of unused content that some may want to see,) and more, coming soon!
(Also note that the new patch will be hosted on a new repository due to Makecode freaking out when I tried to open the current project. So, if you want the better experience, use the new link when the patch releases.)
Thank you for all your support, and bye for now!
HEY TILEMAP! IF I MAKE A FEW NEW ADDITIONS TO YOU, YOU’LL SDD THEM, RIGHT?
Tilemap: Totally duude! Count on me!
playtests game
ENTIRE PORTION OF MAP SUPPOSEDLY ADDED IS NONEXISTANT
Here it is, once again! I’ll quickly go over the changelog here:
Changelog
-
The game’s palette (specifically the color yellow) was slightly changed to better fit some objects.
-
Effects were added to some of Coneguy’s moves.
-
A plethora of missing animations (mainly the taxi in the sixth room that was supposed to be a ski lift on release) were re-added.
-
All tiling errors were fixed.
-
Various snowy or Christmas-themed decorations have been scattered about all 10 of Sherbet Island’s rooms. They serve no purpose other than to make the level look less bland.
-
A secret mode has been added. How do you unlock it, you ask? View the following dropdown menu.
-
Many bugs I forgot to fix on release are now fixed.
This is a puzzle!
“Should one find themselves in the rather peculiar predicament of needing to strategically CROUCH ON top of an otherwise unremarkable GOOMBA—timing, of course, being absolutely critical—such that maintaining this precarious posture FOR precisely FIVE SECONDS (no more, no less) may, in ways both mysterious and unforeseen, yield results far beyond the comprehension of even the most seasoned adventurer.”
Thank you all for supporting this project so much! I genuinely did not believe something like this would garner so much positivity. Once again, enjoy, and Happy (8 day late) New Year!
By the way, I just got pizza tower, and I already love it, it’s so goofy and fun, and my heart rate skyrockets when the timer starts