Coneguy 64 devlog & stuff

MAKE A BABY CONEGUY pwease :pleading_face:

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HEHEHE The little one on the middle left!
:pleading_face:

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just randomly made this
image

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Woopies!
You told :eye: :eye:

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also i’d LOVE to sprite for this game

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Devlog 0.5:

Turtle-y cool, dude!

There's nothing else for you to click on.
At least I THINK there isn't...
You sure?
Okay, here goes...

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NO WAY, PEAK
also no way 2X TV SPRITES!!??!?

and pepper

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HAHA!

AMAZING, DUDE!

this, is perfect.

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I thought this was going to be a SM64 clone, not a Pizza Tower clone.

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also it would be nice if you credited the people that made the noise sprites (SEGO, poatatoboot, etc.) (also can i playtest!!1!)

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I’m attempting to mix both, although it just doesn’t look like it right now.

I added a reworked long jump, a new slide move, and a ground pound jump, although those are not in the current build of the game.

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Yeah but I think they scarped it

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it doesn’t have to be a sm64 clone, but paper mario would be possible

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That reminds me that I’m a few months old to the forums

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I’ll just do that now.

To anyone that sees this post, these sprites are NOT final, as I will be replacing them with Coneguy sprites in the final game.

Credit to this spritesheet on The Spriters Resource. I made a few custom sprites based off of these, but they are ALSO not in the current build of the game at the moment.

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okay!

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ACTIVATE WINDOWS.
go to settings to activate windows

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Still haven’t properly fixed this…

Once again, does anyone know how to fix this?

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the second for element is using value instead of value2

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As I said, all the levels in a world in ONE tile map just far away from each other. Then when a player collects a coin, destroy it

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