Conquest Of Duat

I see you made some changes to the music! They’re pretty good, and they fit the game well!

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Yes, I edited your music a little bit. It was always really really good, but some songs were very long for their areas. I changed your jungle theme just because I thought it was a bit repetitive. Thanks so much for all the help!

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I modded Balatro with Duat cards lol.

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AMAZING ART! You should be proud of that!

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Balatro mini game in Duat confirmed???

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No he just made a skin for the cards in Balatro. It looks awesome again :slight_smile:

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yo balatro

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I’ve been made aware of a common crash when the Familiar Knight boss begins. I don’t know why this happens but I am working on a fix.

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Sorry to retcon this but I have lost the project connected to the share link. I should not annoy the mods to edit my post again and start working on something new. Ooppsss.

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It’s really no big deal to edit a post. Don’t let us stop you! :smiley:

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Um, I don’t know how to say this but when i interact with the knight it glitches and complete shut my game down, i don’t know what happen, but i was able to get the fight to work before but idk how to do it anymore.

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I know! That’s what I’m talking about here. I’m really annoyed. I cannot figure out what causes it at all. It only happens sometimes. The debugger stops working when you have 11000 blocks. If anyone could figure it out I would be really thankful.

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the step tool in the debugger might help

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Sometimes it works, i stood still and it worked the boss fight, however sometimes it crashes, that happened with a friend. Perhaps have a line of code that freezes your character, so it doesn’t potentially crash? I wish you luck but don’t stress about it!

Yay, I figured it out!

It was somthing to do with the camera code

During the Knight fight the camera’s position is averaged with the player’s position so that the Knight can’t be off screen. (It also looks more cinematic) I have a boolean “battlingKnight” that is turned on in the fight, but for what ever reason sometimes it is turned on before the Knight’s sprite is created despite being turned on after the sprite’s creation in the code. So now I just check for the knightSprite’s existence in the camera code.

@ZeroFall @luke Thanks for help debugging. Zerofall, thanks for sharing my game with your friends. :slightly_smiling_face:

Moderators, please replace the second link in my first post on this topic with the following:

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No problem! My friends love your games and are very excited for the next portal game!

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Nice art and music! I like how the progress of the game is working out

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@Bifrosty i have a question! how did you make the words look like that? and extension? if it is an extension, can you tell me what extension?

nvm i looked through your massive amount of code and found the generatetext block. it only took me 20 mins

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Yes it is! It’s part of the fancy text extension. For the animated “wavy text” you can give it a special command.

Extension: https://github.com/riknoll/arcade-fancy-text

Documentation on text customization commands:

I absolutely love this extension, its been a must have for me since I found out about it. :grin:

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thank you! and i thank @AlexK for editing my post!

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