I wanted to make a tile-aligned cursor that didn’t just snap to the coordinates when moving. I vaguely recalled from an advanced livestream that svg paths can be used in sprite animations…
… and I came up with this. Is this a terrible idea for implementing a cursor that transitions to locations rather than just immediately snapping to them? Are there potentially problems with getting misaligned to the grid that I need to worry about if the timing lines up just right wrong?
Also, thanks to … someone (@jwunderl, probably)… for pointing out the Controller extension that lets you configure button repeat rates. Very handy!