Hey everyone! I built a custom 2-Player Carrom game using a completely custom sub-pixel physics and friction processor.
Features integrated:
- Local multiplayer inputs supporting active player turn profiles.
- Precise vertical power gauge indicator tracks.
- Traditional game mechanics (Turn-streaks and the Queen validation cover rule).
- Clean, stylized circular corner pocket goals.
Check out the project and play it here: https://makecode.com/_4rjL5C6ukWTy