Zelda-Esque Devlog
For some reason, I had the encouragement to make a game based on the Zelda franchise. I believe I took inspiration from Deltarune’s Chapter 3 Zelda segment. Just watching the simpler interpretation of the game actually gave me the courage to try making my own
I intend for this to be closer to a “Bullet Hell” type of game, since I’m not terribly sure on puzzle dev, unless its “You get one thing to get another thing that allows you to reach the next thing…” type of puzzlemaking (which I mainly found on Mario Maker puzzle levels)
Since I started working on it, I’ve made a lot of progress
I took a lot of the sprites/tiles from the official sprite/tileset rips found by MisterMike. I’m still gonna try and update them, but just know they’re gonna look like the NES version of zelda for quite a while.
The enemies (My game calls them Familirocks, they’re Octorocks) are programmed to move around the current scene with a change of changing their axis of movement, switching from horizontal and vertical.

For now, though, I’m gonna take small breaks from time to time since I’ll be in classes for most of the year (college is fun btw). I’ll catch you all up later!
