DOOM in Makecode! (WIP)

Yeah, I was a bit confused.

I never really watched Dani, only heard it from a friend of mine and from what I knew I never heard him say that. But when i saw the quote my mind just clicked Technoblade

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I like how this topic has morphed from a game to just Dani in 1 post lol.

My favorite moment LOL

ezgif-5-dd09239cdb

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WE NEED KARLSON FIRST ON THE WISHLIST, THEN MAYBE DANI WILL COME BACK.(hadto_

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My Favorite moment is just Wow That Was Really Cool
dani-dani-wow-that-was-really-cool (1)
Pretty Smol Tho

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Changing the topic back to DOOM, @Vegz78 I don’t think this would fit well in this list, as DOOM runs in a binary space partitioning engine, which supports rendering polygons, and all the entries (I’ve seen) in the list all run with height (because most are a port of the original game with the first level fully recreated at least), not the Wolfenstein 3d-style of game engine. No offense to anyone working on this project, of course! It’s always neat to see remakes of games on Arcade in the forums!

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My favorite moment is the Unity Particles Generator I can’t found a gif of this

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Lol yea, People keep joking that Karlson will be released in something like 2069

This is a really good remake! How long did it take you to develop this?

hey guys, im new here but i’ve made a separate remake using your shotgun sprites and i wanna see what you think
link: https://arcade.makecode.com/S21296-63797-13586-80965

features:
full auto powerup,
3 enemies (idk how to make enemy spawn menu so u gotta switch em in code menu)
das about it

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i hope u keep doing it

im torchering my pygamer by installing the game on it :slight_smile:

its “torturing”.

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apandah?!?!

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That is literally just the one of the default xbox live profile pictures

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I dunno about you, but, uhhh, bean here is looking kinda T H I C C, but that can be fixed with… unity’s particle system.

it wouldnt
im pretty sure something being able to run doom is it being able to run a port, not a recreation
which would mean the project MUST have the exact same logic as the original game

Really excited that you guys are doing this. I feel like we are rediscovering the infancies of 3d gaming development like back in the nineties all anew.

I am also currently working on a doom like clon. Based off lodevs code.

Features:

  • huuuuuge map (i did not even manage to complete designing the map yet, maybe you can help me)
  • high walls and normal walls for greater variety in level design
  • improved the 16 color problem by a carefully crafted 16 color double-gradient
  • distance fog adding to atmosphere
  • enemies (works, but no movement and some rendering problems still)
  • runs decently on gamego due to performance optimisations

Working on next:

  • multiple enemy types
  • positioning enemies on a map instead of in javascript code
  • better getting-shot and health points system
  • better shooting at enemies system
  • enemies coming at you
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I just did some thing and I do not regret just look https://arcade.makecode.com/S18037-32535-47535-18901

2022 Dani has still not come back yet

well I think he forgot about all of this