Hello! I’ve been having this issue where whenever my character gets out of their “iframe state” all the current enemies freeze. I’ve tried to fix it with making a new function that makes it so the enemies follow the player, but it doesn’t work. Please Help!
The reason why the enemies stop moving all of a sudden after you get hit is because of the way you implemented the “iframes”. Since you destroy the original sprite that the enemies were following (by giving it a lifespan), they do not have anything else to follow so they stop.
As @NeoStreak said, you can simply just use a pause block in the overlap without using the “iframes” system.