Hi @richard !
To takeover sprites( and baseSprite including Renderable) and prevent them from drawing in 2d mode, I removed them from the currentScene, once they are created. So nothing will be drawing when calling game.currentScene().render() with realScreen and realCamera, and the same result with fakeScreen and fakeCamera. What we got is rendered by raycasting ext., and a black strip drawn by split screen ext.
BTW, I almost missed this post, if you didn’t mention me. Love this wonderful extension, pretty codes, so valuable for 2 players game. Thanks!
Hi @SCREEE123 !
This raycasting ext. is drawing directly to the screen, and not considered split screen when designing. So it is not compatible with split screen mode yet. And I am not think I will fix this, cause:
- The 3D mode will not performance well if render twice for both players.
- This would be not necessary if only working in 2D mode, so just remove it pls.
These are just my thingking by now, any suggestions are welcome!