@richard, I’m currently making a game that uses this extension, but whenever I make the split screen camera follow a sprite, the game crashes.
@Blobbey can you share your code? or (if the code is a secret) can you make a new project where you do the same thing?
Here! (It’s a new project that just uses the camera follow.)
@richard, do you know what the problem is?
sorry! things have been a little hectic lately…
this extension currently only works if there is a tilemap. the issue here is that no tilemap is being set.
Okay. The main project I was using this extension for uses 8x8 tilemaps, so was that the problem?
8x8 tilemaps should be fine as long as the tilemap is set before you call any of the split screen blocks
Okay, thanks! I never though to put the tilemap block before the split-screen!
Can you use it with raycasting?
No, it does not work nor will it be worked on.
Hey folks! I just overhauled this extension and added a ton of new features:
- Support for up to 4 cameras
- Cameras can be assigned to different regions of the screen
- Added equivalent blocks for all of the scene category camera blocks:
- follow sprite
- set position
- get camera property
- screen shake
- New block for turning splitscreen on/off
- New block for setting the color of the border between cameras
- No longer requires a tilemap
With the ability to assign regions of the screen for each camera, you can now customize how each player is laid out. For example, you can do any weird version of three players that you want:
If you have any issues, please comment here or file them on Github
what about 2times screen
@danger_kitty not sure what you mean by that! this should work just fine with different screen sizes, though
4 screen yippeeeee
Yeah that what I mean.
I love this so much glad I asked for it that one stream
Awesome!
This is actually so cool, thanks for all the hard work!
i agree so much!
OH YEAH!!!
I can’t wait to use this!
Is there a way to dynamically remove cameras - for example, when player 2 connects a camera shows up, and when player 2 disconnects the extra camera disappears.