Fancy text not scaleable

Hopefully this is easy to fix cause the other textsprite extension seems to work fine with scaling.

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this is not easy to fix, sadly. you should still open an issue here though: https://github.com/riknoll/arcade-fancy-text/issues

the other text extension renders all of its text to the image of the sprite. the plus side of this approach is that all the sprite related blocks are guaranteed to work; it’s essentially just creating normal sprites with dynamically rendered images. the downside to this approach is that it consumes a lot of extra memory, which causes a lot of people who use that extension to get “out of memory” errors when they load their games on hardware.

the fancy text extension works differently; instead of rendering the text to an image it redraws it every frame directly to the screen. this gets rid of the extra memory consumption but means i’ll have to figure out some other way to make scaling work

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