Games I worked on in my free time

This is going to be used for games that I worked on based off ideas I had and worked on so feel free to look and “play” them in a demo state and if people like it a lot I may work on it

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1st game
In this one you control multiple characters with different move sets (Use A and B to swap) one can jump and one can fly to solve puzzles (haven’t worked on any yet so it’s just the characters and a box)

2 Likes

This is very fun to play already, each character having different move options is so fun to mess with and I can see so many level ideas for each one. Really cool man :+1:

2 Likes

2nd game
This one you were going to control 2 characters one with melee and one with range but this is going to be scraped for the ability to have two different gun types for the red cube you can fire at will instead of one (Though the idea for the playing many characters with different moves is not going to be used here it did get used in the game above)

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here’s an updated version of MM,MC

Update notes if you're wondering

Blue Square
Coyote time 0.15 secs → 0.2 secs
Can now pick up Red Triangle
Blue can no longer clip stuff into walls
Blue also can’t pick things up if the ceiling is too low

Yellow Hexagon
Now boosts Red Triangles falling speed

All playable characters have had their spawn spots changed and boxes

Normal Box
Is now affected by Anti-grav

New
Anti Anti-grav Box
Like box but is unaffected by Anti-grav

3 Likes

Here’s a small update for MM,MC

Summary

Fixed a bug with Green Pentagon where it would teleport when swapping characters even if you never ran them
Added a box that is not affected by gravity
Added a Pressure Plat that turns a wall off or on

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Time for a tiny update for MM,MC

Summary

New
Heavy Box
This Box is harder to move but gives a better jump drop distance
Heavy Anti Antigrav Box
Like Normal Anti Antigave Box this is unaffected by Antigrav but do to it’s weight Blue can’t use Antigrav
Boost Tile
This tile boosts boxes to the left or right depending which way its facing with the help of Antigrav and Green can also get in with the fun
Note (Boxes not affected by Gravity or Antigrav will be moved by this)
Map got changed a tiny bit
New thing at the bottom right telling you who your controlling

2 Likes

Time for the Mandatory Water Update (Or is it Underwater?)

Update Notes

Blue
Blue can now yank things on ceilings if there enough space below
(Also Blue has a new lifting animation only for heavy box let me know what you all think)

Red
Now has a sprite telling if it can move or not
Now speed falls for 3 frames/ticks (speed fall = +15)

Yellow
Now affects Green now
-(Green) Yellow will catch Green when their falling through them and also allow them teleport again if it’s a force teleport (has to land on top)
-(Red) Falls even faster for 3 frames/ticks
-(Blue) Jump boost 80 → 90 (non jump/falling boost 120 → 130)
No longer can move in locked tiles

Green
Can now teleport if you hold left and right or up and down for a bit (They can teleport again when they hit the floor, ceiling, hitting Yellow, or waiting 5 secs)
Also Green will no longer teleport inside of a lock tile while being on the plat or off of it if someones inside it
Hologram no longer can move in locked tiles

Charcoal
Now has a little animation when their falling resets when in anti grav

No Grav Box
Now has different colors
Can now be bounced on once by Blue similar to Yellow and makes Blue more floaty but now will gives less drop jump speed
Adds Faster fall frames for Red like Yellow does now

Floating Box
This Box floats on water and blue can take a ride with this

Water
(Blue) Makes them fall slower and jump higher (Note Blue looks different in water so it’s easier to see them
(Yellow) No affect
(Red) Allows them to move again if they slam into water hard enough (Or air from the water)
(Green) No effect on hologram but makes Green themselves fall slower (They can also get force teleport back if they slam into water hard enough)
(Charcoal) Makes them fall slower whichever they were falling

Bug fixes
Blue
Fixed a bug where Blue would drop boxes when not being controlled
Fixed a bug where Blue would move when not being controlled while holding a heavy box
Fixed a bug that made blue float on unlocked locked tiles (We fixed this by asking blue to look down more often)
Fixed a bug where blue would keep the speed penalty of a heavy box by picking it up and dropping quickly (It’s tiring you know)
(With Yellow) Fixed a bug where Jump boost would over write a stronger boost in fact it doesn’t use the bounce charge

Red
(With Yellow) Fixed a bug where its 3x grav boost doesn’t stop when you land

Boxes
Heavy Anti Antigrav Box now can hold down plats now

Other
Who? should no longer be blocked by things blue drops/rest stuff on the floor
Also Boost tiles cannot affect things not affected by gravity or anti gav

1 Like