I am a teacher that uses MakeCode in class. We like to end every game making lesson with a play test of a game I have found here in the arcade forum. My students favorites are the ones I can find with a scored mechanic (think like Pacman or Tetris) where I can create a leaderboard for them to compete for the highest score… We have used “Juggle Bounce”, “Bird Run” and “Tetris” so far this year. Anyone else willing to share games they have made (or games they love) for me to use as examples with my students? Attached is the photo of the slides we use to keep our scores-- they love to compete to beat whatever benchmark I have set.
I got a decently new (9 months old is still new right?) game with scoring
Basic instructions: Move your player as you fall from the screen to collect fish. The timer replenishes with every catch and gets faster the more you play. If it hits zero, the game ends.
I have a game that doesn’t have a way to get a high score… but there are some secret levels:
You can also easily make your own levels, by editing the project. Then, you need to open the [on start] block, and change the images in the array. below the array, you can see a variable called [current level], which when changed, can show you that level. It should be pretty easy to make levels.
Hi… This is a gladiator game I made but there is no gore so it is kind of like galaga! ( B ) for trident
( A ) for sword, You can change your difficulty and life count, as well as music on/off (some bugs with the bossfight at score 50 if you die) Link here - - https://makecode.com/_PgWUfXYD7LHD
Heres a little high score game I have recently made.
CONTROLS:
The’re are 3 difficulties being simple standard and expert. What you have to do is to break all the fruit on the board. You can move around with left and right keys and shoot the ball by pressing B. Holding b give the ball more power before it is shot. The Dispencer is at the top of the screen. the combo requirement for you to get a ball back is dependent on difficulty. with Simple requiring the highest and Expert requiring the lowest. The reason the requirement varies is because of the Limit of balls you can get. Pegs can also spawn with the fruit. they cannot be destroyed but instead bounces the ball around the screen.
That’s such a fun idea to get people into the games and inspired to make their own!
If I can reccomend my own, spaceship surfers might be popular with them since its highscored and based on subway surfers which is pretty popular right now.
Much easier to play with a mouse. Click on animals to move them, but after a few milliseconds, they are released & you must capture them again. It’s a bit difficult to get the hang of, so the main strategy is to pick up the animals as soon as they are (automatically) put down. Also remember to avoid cacti & tumbleweeds! (Note: you must hold onto the animals before hitting 100 so they still spawn & the boss fight doesn’t start, if you want to go for a high score)
This next one doesn’t have an endless mode, and does cap at ~2,500 points, but it does have 24 waves and 4 bosses!
Hi! I made a bullet hell arcade game that I’d like to share!
It’s a bit more complex than a typical game made with the basic Blocks editor, but it still has a clear scoring system that your students can use to compare their results and compete for higher scores.
If you think it would be useful for your class, feel free to use it!
The screenshots are from some of the harder stages, mainly to show off the visuals. The game starts off much easier.