Doesn’t work with multiple sprites per location yet
Requires a tilemap to be present (although this might be a good thing)
Can get out of sync with real locations, e.g. if a sprite moves via velocity (which is actually done intentionally in GemCrush above and works well if used in combination with “snap”. But it could be confusing)
If you see the problem again and notice anything weird that might have caused it, let me know!
I think it probably has to do with the speed of simulation and large physics updates happening between events firing sometimes. Or just a logic bug on my side.
Great question. I haven’t tested it with 8x8 (since it’s basically impossible right now to use 8x8 in blocks), but in theory it should work. Likely there’s a bug or two that would need to be fixed.
This looks very promising, but unfortunately the examples aren’t loading for me. I get A namespace declaration cannot be in a different file from a class or function with which it is merged errors in the JS console. Does it need to be updated?