I can make a tilemap to be a certain number of columns and rows, but once it’s made, I cannot see a block function to get those values. I have to remember what those values are for each tilemap and then find a location at col/row coordinates.
Knowing the number of columns and rows in block code, I could then place sprites within the timemap (bottom of tile map in the middle) such as
place [sprite] on top of (tilemap col( (tilemap.columns % 2 )) row (tilemap.rows - 1))
Exactly. I need to remember those values for each tilemap I make, and maybe even store that in a variable. I want to be able to call block code to get those values, so that if I change the tilemap, the, code such as:
let centerX = tilemap.width / 2
let centerY = tilemap.height / 2