Glitch with sprite physics

@richard <is (mySprite) hitting wall [left]> has a glitch (for any sprite and direction) (actually it may be the physics). When testing out this game, I decided I would do the thing in mobile where the game thinks I’m spamming A and B (hold both of them at the same time, and move your fingers around each button). I managed to get a press for 2 frames in a row, and the sprite went much higher (had a velocity of -190 rather than -95). This means that the <is (mySprite) hitting wall [left]> was true for one extra frame. (I may send a gif later if needed)

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Bro how are you finding all these bugs, this is the second one I’ve seen from you in TWO HOURS. :wilted_flower::wilted_flower::sob::sob::folded_hands::folded_hands::skull::skull::broken_heart::broken_heart::pensive_face::pensive_face::victory_hand::victory_hand:

Must be making a big game

no, they were pending for like 3 days and the other one I found while playing The 15 Paths by Taser, this one I found like a week ago.

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