im too lazy to replicate ur running animation, try to redraw it for me pls, the red arrow shows where i keep goober’s running animation, It will take me a while to try to get the same running animation style from your game, also you cannot just copy and paste due to some implications and the size of the sprite.
the size for Auburn is 23x41 (yes i know its weird but trust the process, it’s needed so that Auburns spirte size is consistant and doesn’t change in animations, or else it will get buggy)
pls i beg
also imm definitaly not just redrawing goober sprites and calling them Auburn sprites trust…
And I replayed the game and I saw that the animation is kinda buggy and it’s choppy. So I went into the code and found stuff like THIS. (I’m talking about the X one.)
Pls use the character animation extensions because using variables to check whether the character is moving in a direction makes it really choppy and buggy. Also here is a screenshot on how it’s going (JUMPETH)
aw would you look at that, goober is playing with his new best friend Auburn! And it looks like goober has finally gotten along with Jeremy! Aww… Now they’re playing “Tag”
uhhh idk i didnt really try to play it, also i forgot to change back the hp, it was set to 1 for testing purposes, the face blocks are supposed to help you since Auburn cannot wall run or has a propeller hat, ill change it later.