Gravity is disabled after sprites teleport

I’ve been working on a platformer game and there are tiles where stepping on them damages you and reset you to the beginning of the level. But every time you get reset or use the hidden skip, the gravity and jumping gets disabled.

PS: The game is not done, including the opening cutscene, and the premise might seem incredibly weird. It is. This is a game I’m making this as a joke with my friends. There is a method to my madness

The game’s actually pretty good, but there’s several things wrong. First of all, you can’t jump after resetting cause the green menu dot thing doesn’t go back to the player when you reset, and ALL of the movement code relies on them overlapping… for some reason. Second of all, why are you making the player manually fall after a jump with a timer? You know you can set the acceleration y to have gravity, right? And also, there’s far better ways of making characters with different move sets, like using the sprite events extension or using variables. You don’t need to do the weird thing with the overlaps.

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nevermind I figured it out