nope only leaders
Hi, Iām making a game about stickmen shooting each other, and I made 2 multiplayer versions but Iām trying to make a singleplayer version. Iām using the tilemap a* extension but sometimes the bot just stops and I donāt know why. (I added corners to see the hitbox of the sprite, still confused) A to shoot, B to shield.
Hi everyone ā Iāve been diving deep into MakeCode Arcadeās source because I want to learn how to build real engine systems (not just make games). Iām trying to understand how the team organized large files (200ā500+ lines) like sprite.ts, controller.ts, and camera.ts and how the pieces connect inside the frame loop.
Iām not asking for shortcuts. Iāve already read the source files and tried re-implementing pieces myself (example below). Iām posting here in the Help section because Iād really appreciate pointers from anyone experienced with the engine ā especially Richard, Joey, or other core contributors ā on design patterns, structure, and practical tips for building maintainable engine code. See the rest of this explain in Trying to Learn How Richard Builds Engine-Level Code like controller.ts - Arcade / Help - Microsoft MakeCode
I donāt think that anyone can fix it just off that, try to provide the whole link and I will have a look⦠What is the error sayingā¦?
never mind it was just breaking for no reason
i need help i tried making a game over with my own life system cause i donāt like the built in sprites but when it reaches 0 it errors out https://arcade.makecode.com/S54417-06884-67347-37321
Hereās the game by the way.
So Iāve been having this issue with my game where I spawn two sprites under the same name and kind, and the same status bar. The problem occurs when i try to kil them. The first sprite spawned is killed no matter which one i attack, and the second is completely invincible. I think the problem shows itself, but Iāve tried different enemy names, bar names, everything. And me brain hurts so plz help.
Iāve gotta set this topic to āwatchingā apparently. Sorry this took so long, if you even ever see this. People donāt really use this topic anymore, they usually make their own help topics, which is why no one responded for so long. Anywaysā¦
The āStatusBar2ā variable only holds the most recent status bar that was created. To get the one you want, youāll need to address the bar thatās attached to the sprite you are hitting, using the āstatus bar attached to (sprite)ā block, like this:

