In my code when I set a certain sprite to another sprite, instead of going to the location of the second sprite the first sprite will only go to one set location. Every single time. I have tried to set the location of the first sprite to a different sprite, however, it still goes to on set spot.
When I “set projectile2 to projectile from ALIEN4 with vx(0) and yx(0)” and then “set projectile2 to sprite of kind Projectile2.” Instead of setting projectile2 from ALIEN4 it sets projectile2 at a set spot in the middle of the screen.
Thanks! That code is creating two different sprites, one that is a transparent projectile on top of “ALIEN4” and another that is a transparent sprite in the middle of the screen. The second one is overriding the first, which is why you’re seeing it in the middle of the screen.
I think you want to use the “set kind” block instead of “create sprite”, like this:
Hi, I want to increase the tempo in a game as the game progresses, to add some suspense. I can’t seem to get the “change tempo by xx bpm” to work. In this iteration, I’ve got it in a logic block, but I’ve tried it in “on start”, “on game update”, “on overlap”. I just want the tempo to change!
@kingcobralasersnakes
The “2” you have there is actually a text block and not a number. If you grab a number block from the math category and place it over the “2”, it should work!