i have it set to 20 but it is still not working, i call the block in the on start event
@Mr_Duck share a link to your code with that change? I was able to do it locally in your project and it worked fine
Thatâs weird
Nevermind itâs all good it worked
@richard And you wouldnât happen to know how to make it so you donât pose in midair
ââim not movingââ
i have made a dog companion that follows me, but whenever i stop he gets stuck in me, how can i make him stop a small distance away from me so he doesnt run into me and get stuck?
@NotRichard @richard Pls help, I canât access one of my projects that I am using for school, and it is due in less than three weeks, when i try to access it it says "Sorry, We cannot load this project. The only thing different that I can see is an asterisk at the end of the thing that says when I last modified it. Any and all help will be appreciated!
Using the arcade-sprite-util
extension allows you to use a block that computes the distance between sprites, so you donât have to implement it yourself. In the on game update
block, if the player is over 40 pixels away, we start following, and if the player is less than or equal to 32 pixels away, the dog stops following.
thank you so much, i have been struggling for hours trying to figure it out
@K9Krazy hmm, lets try downloading the project so that I can debug it
Try these steps:
- From the home screen, click âView Allâ next to âMy Projectsâ to open the project manager screen
- Click the circle in the upper right corner of this project and one other project (need to have at least two selected)
- Click the âDownload Zipâ button that appears in the top bar
This should download a zip that contains your project. Post a link to that zip here (e.g. upload it to googledrive/onedrive/icloud and share a link)
Here is a GIF of me downloading the zip:
So Iâve started downloading the zip file, and it was taking awfully long so I waited for 20 or so minutes, then when I got back, it was the same as before I went.
@K9Krazy how many files did you select?
Can you open the browser dev tools and see if there is an error in the console?
I opened the project in question and this message appeared on the console while using dev tools. When I tried downloading the zip files, I had only selected two projects.
@K9Krazy can you expand that error and copy the text?
Nevermind! I was able to open the project from a different computer, then made a duplicate of it, which seemed to work just fine on my original one! mb
@K9Krazy glad to hear! would still love to see the error message if you get a chance so that I can open an issue for it
Hello Richard. Iâm trying to make a hard platformer and trying to implement a shell that can be kicked in a specific direction, and can be stopped when jumped on, and will make the player bounce. But the problem is that it doesnât do anything.
Iâve tried using <(sprite) overlaps with (sprite)>, pause delays, <tile to [direction] of (sprite) is (tile)> but it doesnât seem to work, but it kind of works but needs to be a specific timing to work.
Idk lol, I opened the same project today and I got this message. I use opera btw, dunno whether thatâll be useful
I need help, I had some of @YuHayate extensions on my âBackrooms 2Dâ project and he deleted some of his extensions so now I canât open my project. It just says âSorry, we could not load this project.â idk what to do
@Mr_Duck can you try downloading the project from the âMy Projectsâ page?
Steps:
- On the home screen, click âView Allâ next to âMy Projectsâ
- Select the project you want to download by clicking the circle in the top-right of the projectâs card.
- Select one more project (doesnât matter which, you just need to have 2 selected)
- Click the âDownload ZIPâ button in the top bar
Hereâs a GIF of me doing these steps:
Once you have the zip file, post a link to it here. Youâll probably have to upload it to some cloud drive (e.g. OneDrive, Dropbox, Google Drive, etc.) since I donât think discourse lets you share .zip files.