Help me get HEBES onto Steam! (Fundraiser)

Unity kills my computer

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oh you guys are getting hebes on steam I got banana bonanza on game jolt now!

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So, it was in August! Where are we now?

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Great question! As for Hebes, I haven’t heard much unfortunately, and I can’t do much to help at this point. @InvalidProject ?
I do have my part of the deal likely ready by the end of the month-- the Makecode-to-Exe converter is almost repaired (or maybe is working again? will test it), and the new steam video just needs to be exported.
I should also gather the Steam page’s graphics; I was going to wait for the Hebes remake but it makes more sense now that the deadline’s close to go ahead with uploading the early access and use the early access graphics for the page.

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guess who decided to rewrite the entirety of MakeCode-Arcade-to-App :face_with_peeking_eye:

To be real in the current state it works but I don’t trust the save system yet, which is very important to get right. And then one thing led to another…and now…well, you can check GitHub to see I’ve been having the time of my life (/j)

lowkey didn’t even know stacked PRs were a thing until now

i like the (planned) architecture much better than whatever garbage i had previously, being having a lot of conversations with Claude :sweat_smile: performance is much better (well in theory it should be able to utilize multiple CPU cores better with multiprocessing), CLI interface and configuration is more sensible, and planned save system will be more consistent with proper applications/games on all OS. I still have no worldly idea how code signing works

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WOW!!! this is amazing, I am so thankful for you actually rewriting the entire thing gasp!?
I will test this as soon as I can! :sparkling_heart:

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Drew hehehebes cat

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GAWHHH finnaly some rest