does anyone know how to make car physics with springs and crash physics
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This is quite an endeavor in makecode.
Here is how I would achieve this: I would divide a car into several sprites. Using the sprite data extension I would assign each sprite a varible that measures how damaged the part is. Then code the parts to stay in place if they are not damaged, the more damaged they are–the more they can move. If they become too damaged they break off. Every time a part hits a wall it would damage itself and slightly damage any parts next to it. The cars controls could become increasingly less maneuverable the more damaged it is.
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can you please try to make a demo I’m sorry but I’m not as good as you a I have no idea what you just said and is there a to make suspensions and soft body’s like this Ragdoll test!