Hiding Splash Text after set amount of time

Ok, so basically if you are coding in blocks the short answer is “lol no, not unless I figure out how to make an extension that does it for you” and if you aren’t using blocks… well…

This seemed like a nice challenge, but it beat me :sob:

@richard is there any way to make a simulated button push happen while the splash dialogue is running? It pushes the scene, and I can’t find a way to run a simulated button push while inside the scene function! I tried adding a scene push handler, but it doesn’t seem to be working, and I can’t find another way to either make the function think that the A button is pressed or force the scene to close prematurely. I’ve sunk more time than I’d like to admit into this single question and at this point I need more resolution than just “it’s not possible… not for me at least” :sob:

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