I’m trying to use Sprite Util extension’s angles to let the player shoot bullets in the direction they look with raycasting, but it lines up.
how do you translate the raycasting direction variables into spriteutil’s directions?
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I think you’re actually gonna want to use the normal velocity block. Just put the dirX
block in the vx side, multiplied by whatever speed you want the projectile to go at, and do the same for the dirY
and vy. I hope this helps!
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omg thanks so much! i’ve been so puzzled at this for a while!
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how would I do this with an animation that is meant to follow where the player goes but ONLY right in front of them? I am also using the raycast extension