I was wondering if their was a way to print the fps to the screen instead of using the show stats method or the stats extension
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sprites.create(img`.`).say(fps)? console.log(fps)? Is that what you mean?
You could probably use the (time since last frame) block in Richard’s advanced extension and a little math to get the number?
Those are the only methods I can think of. I did this though for one of my extensions:
```ts
function printFPS() {
let now = game.runtime()
let delta = (now - lastTime) / 1000
if (delta > 0) {
fps = frameCount / delta
}
console.log("FPS: " + Math.round(fps))
frameCount = 0
lastTime = now
}
That’s all though ):
oh wait now I think I know what you mean something like
right?
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Something like that. You could test it using the built in one just to make sure.