How do you make invincibility and knockback after getting hit? I’ve tried doing it with my own knowledge, but I haven’t gotten anything.
One way to do invincibility is using lifespans and the sprite “on destroyed” event! The basic idea is, when the sprite is hit, you change the kind and set a lifespan (invincibility duration). When that lifespan ends, you re-create the sprite with the original properties.
Here is an example: https://makecode.com/_gmy7EM7KAJF0
Thank you thank you! Was trying to get complicated with a function and a boolean and a pause etc etc. this is way cleaner.