in the past I’ve tried to make ways to get a code for a tilemap in a game I made, where you could make your own levels, but there was no good way to share the code since you cant copy from makecode games. I might be able to have it printed with console log, but at that point you might as well edit the game itself and make your own tilemaps. any ideas on how to do this?
I don’t think that’s possible. You might just have to share the link with the custom level everytime you make one.
I don’t see anything wrong with utilizing the console…
Just as long as you use a “show text” block or similar to tell the user “check the console for your save code” when they save the map.
it is impossible
Why do you say that? The console is a fine option.
well no I would say its not impossible like I can help fine a way like you could like probably have to make this yourself but you could take the data spit it out in say like binary or uf2 or elf etc and feed it in the 2nd device and decode it
The solution is unfortunately printing to console. If you can shove all the data into a single array containing only numbers, you can easily put it all into a Base64 string, which can be copied from the console.