This is amazing! If you could add shadows or let us jump onto the blocks
Is there a way to change it from sprites to tiles but keep depth of field?
Yes, but…
sprites can be transform to tiles in a custom function, as long as sprite.image has same size with tile, in isometric, it should be a diamond shape, or a cube graphic if it’s a wall.
In your project, the sprites are houses, right? They are all higher than field tile.
And the depth, I still didn’t understand what you want to do with it. Would you show me a scenario in detail pls?
You weren’t the one adressed either way…
I just meant that stuff behind it is obscured
yeah ik
A funny demo of Jumping On The Wall
Jump on wall & walk around & jump/walk off, or even shoot airplane on walls, which is floating in the air as before. (But projectile might be destroied by wall sometime, this wouldn’t be fixed for now.)
Now you can walk off the map.
hah, yes.
Just about 10+ lines code added in this quick implement, and the build-in isOnWall() treat outside as wall.
@AqeeAqee? P L E A S E make this an extension… plsplsplsplsplsplsplsplspls… the stuff I could make with this…
ahem
It’s being worked on