Isometric render

This is amazing! If you could add shadows or let us jump onto the blocks

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Is there a way to change it from sprites to tiles but keep depth of field?

Yes, but…
sprites can be transform to tiles in a custom function, as long as sprite.image has same size with tile, in isometric, it should be a diamond shape, or a cube graphic if it’s a wall.
In your project, the sprites are houses, right? They are all higher than field tile.
image

And the depth, I still didn’t understand what you want to do with it. Would you show me a scenario in detail pls?

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You weren’t the one adressed either way…

I just meant that stuff behind it is obscured

yeah ik

A funny demo of Jumping On The Wall
Jump on wall & walk around & jump/walk off, or even shoot airplane on walls, which is floating in the air as before. (But projectile might be destroied by wall sometime, this wouldn’t be fixed for now.)

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Now you can walk off the map.
image

hah, yes.
Just about 10+ lines code added in this quick implement, and the build-in isOnWall() treat outside as wall.

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@AqeeAqee? P L E A S E make this an extension… plsplsplsplsplsplsplsplspls… the stuff I could make with this…

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ahem
It’s being worked on

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