Isometric Stuff

I use it to store the terrain because I have different sprites for the terrain and the rocks/dry bushes can only spawn on certain tiles

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yeah I use image.fillpolygon4

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I have a solid function to draw the tiles with an algorithm to remove the extra tiles

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I cannot believe I missed this for so long, absolutely amazing! And now all you need is a little guy running about in there! Probably the best iso map we’ve seen so far, can’t wait too see more!

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And it needs to store the state of it and do world gen based off of the other, already generated, tiles

Yep it generates the diamond pattern also idk why but the more efficient version I made seems less efficient?

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You could also post on this topic 3D Isometric Club. (FYI)

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