In the “game” (it’s not a game yet) above, you can easily walk to the right of the screen and it generates new terrain. But, if you walk to the left of the screen, it makes some weird canyon-like terrain. How can I fix this? The code to generate the left terrain is in the function, “MakeLeftWorld”.
(There is probably a small error in my code that I am missing)
Well I found out that the Left world function is longer! So maybe there is some extra blocks…! I will compare every block! that might take a while! But here is what I mean! (Does that extra block need to be there or is it not supposed to be there?) The end is kinda different! Maybe thats why?
Sooo I think I know the problem…
The random land width! Bc with that it looks like this!
But if I set it to e.g 3 it looks like this!
It looks way better bu the width is always the same and the end part is always empty…
I changed the background image so that in the bottom there is a bit more bc there also is a gap! I tried to put the random number in a variable but it is just the same…
You shoult make it so that if like 80% of the trunk is gone then the whole trunk goes away and when the trung is gone make the leaves disappear! (Not like in Minecraft where the leaves float around)
I would love to! I can make art and stuff! Animations, enemies, items, Tools and tips and suggestions! I am currently not working on anything too big so I would like to!
i think i can help because i can code in npc’s and dialogue as well as world deletion. also i saw how your game works and you can only delete trees so i was hoping i could help add an objective also here is an example of my work https://makecode.com/_b06iaxhrycsj , i’m not the best with sprites.