I’m trying to make the Ollie & Auto game from the live streams following it step by step, but I have a problem. The character movement is super jittery when I added the jump function. I think it has to do with the y acceleration. Without it the characters move smooth from left to right. The blocks for movement are identical to the original so I don’t know where to look.
Ok I found the cause of the jittery movement, apparently you can’t leave a blank pixel line at the bottom of one of your frames. It messes up the collision detection at the bottom.
So if there is gravity on you character it uses the bottom pixels for collision. Is there maybe a solution for this? Like using one block or shape for collision detection for all frames and not every frame of you animated character?