Let's fight and......much more

different stage is managed by tilemaps, and can be changed here.

Thanks! (it is okay if I use this right?)

1 Like

How do you make things take health?

I didn’t manage to import tilemaps from imported extensions, like i did for the fighters, so may required to fork the repo and add / change the default tilemap (line 338 tilemap级别1 )

hmm, what do you mean by ’ take health’ ?

Like the leaching move for the bat
(Please do the the explanation in blocks).

  1. Define a dummy projectile, +1 owner.hp before destroy. Notice that API changing fighter.hp is not exposed to blocks to prevent invincible fighters can made by setting forever : myself.hp = 100 or opponent.hp = 1

  1. A normal attacking projectile creating Leeching projectiles when overlaps with opponent

Complete code can be found here:

hey! just wondering if you knew how to wrap it into a function cant figure it out

May I have a look at your project? What do you want to wrap into a function?

i think it would be cool if you made it so the character select menu would match the screen size the character image size does not have to because thats on the dev but thats just because if you make the sreen bigger using

namespace userconfig {

ARCADE_SCREEN_WIDTH = 320

ARCADE_SCREEN_HEIGHT = 240

}

you can have more tilemap room but the menu looks weird

1 Like