@Justasmallcoder you’re overcomplicating things a bit here… instead of creating a separate set of sprites, just place those sprites into the party array:
speaking of animations, i think there might be a slight misunderstanding on how those blocks work. for each of your sprites, you only need to set the animations once in “on start”. you don’t need to set them inside of a forever block, or an on game update, or controller events; that’s the great thing about the character animations extension! you should put all of your animations right below wherever you create the sprites
UPDATE: https://makecode.com/_f2FUMyC8m7iD
I added some thingies, and might need some help with animations. Right now I need some help with dialogue (An image will be added to show what I mean), and a Attack menu for battles please! I will absolutely give credit!
That’s be very appreciated! Can you make some tiles for a castle, a forest, some mountain, or something along the lines of that? I was going for a medieval time period for my game.
So this is what I made. I developed these tilemaps with the intent that while you roam them there will be enemy encounters. You can tweak them as much as you’d like, and I’d be glad to make more if needed. Heres the link:
I have been misunderstood, but it’s fine! I will use this as much as I can. The misunderstanding was on my part. I mean that I needed some tiles for a Overworld. I made the Overworld, but I need some more tiles. https://arcade.makecode.com/S75679-57266-63952-97877 (I disabled the battle mechanics, you can enable them by putting the blocks next to the “On Sprite of kind Leader overlaps [Grass block] at Location” inside said operation thingy (IDK the terminology)) But I will try to use at least one of these cool maps. (Did you make the mountain background )
Oh that’s fine. No, I didn’t make the mountain background, it was one of the options thats built into the engine. If your going to use one of the maps I would suggest the castle or the mountain. You can use the tiles I put in those maps if you want, there pretty simple and are very versatile.
Some basic enemies, ones you’d see in an everyday RPG (Slime, Ghost, Fairy, Things like that). You can give them all color, or keep it like Undertale battle sprites if you want.
I also need help with Tilemaps overlapping. I was planning on having bridges be safe spots, but you can still get into battle on them.
Ok, so it took a little longer than I would have preferred but I made enemies for the grassland, the mountain, and the “dark castle”. I was thinking of making the dark castle look like the true lab from undertale, so the enemy sprites for that area are a little spooky. I also updated some of the tiles to make a more consistent art style.
Heres the link: