Making a Dragon Quest inspired game

@Justasmallcoder you’re overcomplicating things a bit here… instead of creating a separate set of sprites, just place those sprites into the party array:

then you can set up the animations inside of “on start”:

speaking of animations, i think there might be a slight misunderstanding on how those blocks work. for each of your sprites, you only need to set the animations once in “on start”. you don’t need to set them inside of a forever block, or an on game update, or controller events; that’s the great thing about the character animations extension! you should put all of your animations right below wherever you create the sprites

1 Like

Ooooooohhhhhh… That makes a lot of sense… Thanks!

1 Like

I made little cute idle animations let me know if you like them or if I need to change something

2 Likes

UPDATE: https://makecode.com/_f2FUMyC8m7iD
I added some thingies, and might need some help with animations. Right now I need some help with dialogue (An image will be added to show what I mean), and a Attack menu for battles please! I will absolutely give credit! :confounded:

1 Like

I can make tilemaps and maybe some story. I think the Arcade Story extension should be good for the diologe part

1 Like

That’s be very appreciated! Can you make some tiles for a castle, a forest, some mountain, or something along the lines of that? I was going for a medieval time period for my game.

Yeah sure!

1 Like

Thank you :folded_hands: :folded_hands: :folded_hands:

So this is what I made. I developed these tilemaps with the intent that while you roam them there will be enemy encounters. You can tweak them as much as you’d like, and I’d be glad to make more if needed. Heres the link:

ps. there’s an invisible path in the castle

1 Like

I have been misunderstood, but it’s fine! I will use this as much as I can. The misunderstanding was on my part. I mean that I needed some tiles for a Overworld. I made the Overworld, but I need some more tiles. https://arcade.makecode.com/S75679-57266-63952-97877 (I disabled the battle mechanics, you can enable them by putting the blocks next to the “On Sprite of kind Leader overlaps [Grass block] at Location” inside said operation thingy (IDK the terminology)) But I will try to use at least one of these cool maps. (Did you make the mountain background :astonished_face: )

1 Like

Oh that’s fine. No, I didn’t make the mountain background, it was one of the options thats built into the engine. If your going to use one of the maps I would suggest the castle or the mountain. You can use the tiles I put in those maps if you want, there pretty simple and are very versatile.

1 Like

Yo if ur not gonna use the maps would it be ok if I used them for something else?

You can use them regardless, I don’t mind sharing!

2 Likes

Is someone willing to help me make some background art for my battle scenes? And maybe some enemy sprites as well? https://arcade.makecode.com/S21755-22824-63598-50752

1 Like

I can help, what kind of sprites should I make?

Some basic enemies, ones you’d see in an everyday RPG (Slime, Ghost, Fairy, Things like that). You can give them all color, or keep it like Undertale battle sprites if you want.

I also need help with Tilemaps overlapping. I was planning on having bridges be safe spots, but you can still get into battle on them.

1 Like

Ok, so it took a little longer than I would have preferred but I made enemies for the grassland, the mountain, and the “dark castle”. I was thinking of making the dark castle look like the true lab from undertale, so the enemy sprites for that area are a little spooky. I also updated some of the tiles to make a more consistent art style.
Heres the link:

btw I did also make an updated mountain tilemap if your interested…and also an updated castle/dark castle…
if your intrested

These are perfect for my game! Thank you very much for these!

1 Like

No problem! ping me if you need help with anything else. Can’t wait to see the finished product! :grin:
This has potential, keep working on it! :monkey: :bat:

1 Like