I place two Rex’s and one of them breaks. How do I fix it?
5 Likes
The way you programmed animations following their hitboxes, only the last assigned animation to the variable can follow the last assigned enemy hitbox.
You can actually do this by using either the github.com/riknoll/arcade-improved-sprite-data extension or pararell arrays, but i recommend using riknoll’s extension for assigning sprites to another, here is an example of how you can do this:
2 Likes