MathX Extension

Welcome to the MathX Extension!

In response to my Extension Speedrun, I recently showed off my new extension, MathX, in my original post. This topic is dedicated entirely to the extension and will serve as the main place for everything related to MathX.

Here, I’ll be posting things like:

  • Block documentation and explanations

  • Tips and example use cases

  • Dev logs and updates

  • New features and changelogs

  • Bug fixes and known issues

  • Frequently asked questions

  • Community suggestions and feedback

Whether you’re just getting started or want to learn what every block does, this post will be updated as the extension continues to grow. I hope you find it useful, and I’d love to hear any ideas or suggestions for future updates!

5 Likes

I literally JUST saw your extension speedrun topic

WAIT DID I JUST SEE EASING???
MOVEMENT???
TIMING UTILITIES???
PHYSICS CALC-

*descends into heaven *

4 Likes

I was NOT expecting this one

image

awesome extention (:

2 Likes

as someone who has made multiple extensions I must say good job and I also agree

1 Like

Thank you! I honestly don’t like that section that much and I’m going to add/change some blocks.

Also…CodaHappSmallCodaHappSmallCodaHappSmall

Do you like the colors on the blocks of the MathX extension???
  • Yes!!!
  • No!!!
  • Maybe…
  • Coda!!!
0 voters

Also, wondering if anyone has any questions so far on blocks, tips on making code faster, block ideas, etc.?

Ascends???:rofl:

You should see the effects category lol!

Hope you enjoy it!

1 Like

if only I knew how to use vector2 better

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Dev log:

Date 8/1/26 Time 9:18am (as of posting)

New functions and somethings were changed in my new version of the MathX extension…

V.1.0.0!

This version doesn’t add too much to it but it does revamp one category:

The Original Custom Functions Category.

I had to redesign the blocks and category since there was an issue of some Blockly stuff that MakeCode can’t do (forum link: How to create reusable formula blocks in MakeCode extensions? )

Though, now, the blocks now work.

When you’re creating you’re custom function, you must use MY equation/evaluation blocks, otherwise it won’t work. You can still use my other blocks too with it.

If for example, you wanted for some reason a formula that you reuse to be this:

PI + Euler's Number + parameter(0) // parameter0 is whatever the player inputs

You could do this.

And also, we have our first MathX demo project:

1 Like