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Here is my high-res art for your primary weapon (please note that this is not how it will look in-game)!

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On a scale of 1-10, how complex does everyone think this is?

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(as a note, progress is steady, I am putting about 30-60 min a day on this, and it seems to be going pretty well, with minimal bugs/problems!)

Thanks for reading and staying with me, it’s very motivating (mostly randomuser ngl :slight_smile: ).

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That’s really quite simple, just a few joins.

By the way, Sarge’s extension Better Settings allows you to do that a lot easier I think.

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I just looked it up and yeah, that seems way better :person_facepalming: I did not even know that was a thing lol. Thanks for telling me. (Now to update the entire (570 lines of code) project :melting_face: ).

(edit: it was actually pretty easy, already finished doing it before this was approved lol. Along with updating the settings I also updated the console log format for easier reading and completely eliminated 2 unnecessary settings and 1 function.)

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Update (sound familiar? I really need to find different ways to say that lol :grin:)!

Progress update stuff:

  1. I have been working on it a lot (this is the longest I have worked on on project, yay!)
  2. @Angie is my IRL pixel artist (probably should have mentioned that earlier :distorted_face: ), and I am waiting on some art from her, but that has not stopped the progress(#temp sprite 4 life! /j)!
  3. Working on creating the groundwork for actual gameplay, along with figuring the thousands of bugs and variable stuff

that’s pretty much it for updates on progress.

Other stuff:

  1. If someone could help me with learning proper palette use (@Luke?), because my plan is to use the color extension for changing the palette for each level (can’t explain too much, spoilers!). However I have made the mistake of using almost every color for 1 level’s palette, and I need a certain number of colors to not change, as to keep the main characters and items color that same (man I wish there was a person head scratching emoji).
  2. Apparently according to a post I saw (idr what it was), there is a 255 tile limit. @richard, is this true? If so, Is there a way to bypass this? (currently I have ~52 tiles, for just one level. I have a feeling I will need over 255 :grimacing: )
  3. Most of my knowledge of rouge-lites that I have comes from Dead Cells, and I don’t want to copy it too much, but I love the UI layout for it, and want to do that (but with my stuff obv).
  4. And lastly, could someone remind me how I can change the screen size?

Thanks for reading, and for your patronage, here is my art for a high value currency in-game, Data Cells!

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Thanks for continuing to update! :laughing: :blush:
It’s unique to see a project that someone is so dedicated to, and that has so much great behind the scenes stuff to keep everyone interested :face_with_hand_over_mouth:

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Just wait until I actually publish the game! The topic is going to be SOO LONG :laughing: (yes I will be creating a new topic, as this one is already very full, and I am only really using this topic as a Dev log and for lore/art drops :upside_down_face:).

PS: it seems whenever I start a work session, I only have the capacity to work on coding OR art, just thought that was worth noting?

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Oh yeah definitely, I am often in either an art or code mood and its rare I handle switching well :laughing: (That’s how some of my games end up with programmer art)

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yes, there is a 255 tile limit (in a single tilemap). you can have more tiles than that in your game, it’s just the limit for a single map

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Thanks! that means there won’t be any problems!

I would like to note that all of the art I have posted so far has been by me, I have just requested her to handle the MC art and she requested to do some weapon art (If I post art by her, I will mention that).

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Yeah, just as a note, pixel art is NOT my specialty, I typically do larger scale drawings, on my weapon of choice: Procreate. And I don’t particularly enjoy drawing pixel art, as it is quite the step outside my comfort zone, but I am definitely trying to make more progress on the game art :smiley:

(PS: Pray for me lol)

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Hey there, back again!

  1. I have slowed down a little, as I have been encountering more bugs as I work on gameplay, and I have states tests, and my school year ends on July 1st, so when that happens development will be much slower :face_with_diagonal_mouth: .
  2. For the next few days I will be mostly working on art, (for weapons, the MC, enemy’s etc), because I need a lot more than I thought I did.
  3. I think, at my current pace, I should have a beta out around the latter part of may (hopefully :slight_smile: ), so look forward to that (as a note, I have a topic title art already ready, and @Angie said it was the most beautiful pixel art I have ever done, so that makes me excited to see what you guys think)!
  4. and here is a fun little game for people who actually read all of this; I have an array that stores one weapon. i0(index 0) is for the name, i1 is for the weapon type, i2 is for base damage, i3 is for the image it pulls, so, what do you think i4 is for? (i5-6 is for effects, like bleed, poison, etc)

have some more weapon art :grin:!

And the final part, the updated (and probably official) main menu screen!

Thanks!

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My guess would be durability or cost! Great art, are they all going to be guns or what’s the range of weapon types? :thinking:

Wow, I didn’t even think about those (I will def be adding cost, but I don’t think I will add durability)! It was the weapon rating! In this, you will have a limit (I have a name for it, but I’m just gonna call it a limit until game reveal :grinning_face:), and basically, the combined rating of all your weapons cannot exceed this limit (also, it is a scale of how powerful the weapons are, along with the possibility of using data Cells to upgrade the limit in the future).

No, there will be a couple types. The ones I have as of me writing this are melee (plasma sword, etc), ranged (guns, etc), shield (well, its a shield :person_shrugging: ), pet (WIP, prob won’t be a thing until way later), skill (like a speed/damage boost, etc), and passive (like a health boost that stays as long as you have it, or maybe a store discount? May remove this later depending on whether or not it ends up being useful).

On another note (that I thought of while writing this), I should probably add tags to damage values (e.g. Plasma, poison, bleed etc).

If you have any other notes that you could think of please tell me, I am bound to miss SOMETHING :laughing:.

(In the beta release, there will be 3 melee, ranged, and skill(s), and 1-3 shields (at least 1).

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