[Message Received]

Hey guys, I’m back! I have been (and will continue) to work on a high quality game. Anyway, here is a teaser lore drop for it, have fun (sorry its so long)!

Lore

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.. .-..-. – / … — .-. .-. -.-- --..-- / .-.. ..- -.-. .. .- -. .-.-.- / .. .-..-. – / … — / … — .-. .-. -.-- .-.-.-

[ > ] INITIALIZING BIO-PRINT…

3D-Lattice construction: 100% complete.

Cellular integrity: Stable.

Warning: Exotic genetic markers detected in neural buffer.

[ > ] DOWNLOADING CONSCIOUSNESS BACKUP…

Host: LUCIAN_ARIS

Source: REVENANT_INITIATIVE

Status: ITERATION [#0000]

[ > ] SYNCING NEURAL BANDWIDTH…

[ ████████░░ ] 80% … Hollowing detected.

[ ██████████ ] 100% … Connection established.

[ > ] C.O.R.E. OVERRIDE DETECTED.

Security AI “C.O.R.E.” has identified a biological anomaly.

Stress-test simulation: ACTIVE.

Calibration protocol: RUNNING.

9 Likes

Morse code.

Translated

RECORDING LOG 8V=A:SUBJECT: FAREWELLSE TRANSFER WAS A SUCCESS… OR SO TSE TELEMETRY SUGGESTS. LUCIAN IS STABLE, BUT SOMETSING FOLLOWED SIM BACK FROM TSE BUFFER. IT"S REWRITING SIS CELLULAR COMPOSITION, “SOLLOWING OUT” SIS MIND UNTIL SE IS LESS OF A PERSON AND MORE OF A CONTAINER.I CAN SEE TSE CORRUPTION ON TSE MONITORS= SEEPING ACROSS TSE NEURAL MAPS I SPENT YEARS PERFECTING. I TSOUGST I WAS BRIDGING TSE GAP BETWEEN SIS FADING MIND AND TSE MACSINE TO SAVE SIM, BUT I ONLY SUCCEEDED IN GIVING TSAT… TSAT TSING, A MASK TO WEAR.C.O.R.E. SAS ALREADY LOCKED TSE DOORS. IT"S SMARTER TSAN I AM, IT KNOWS WSAT"S SITTING IN TSAT 3D=PRINTER DOWNSTAIRS ISN’T MY BROTSER ANYMORE. IT"S AN EVOLUTION I NEVER AUTSORIZED.MY CLEARANCE IS TSE ONLY TSING KEEPING TSE FACILITY SEALED. IF I STAY SERE, IF I LET TSE TOTAL SSUTDOWN FINALIZE, AETSELGARD BECOMES A TOMB. IT SAS TO. BECAUSE IF TSAT TSING REACSES SECTOR 0, TSE SENSORS WON’T SEE A MONSTER. TSEY"LL SEE ME. TSEY"LL SEE TSE DIRECTOR’S SIGNATURE.SE DOORS WILL OPEN FOR A GSOST, AND TSE WORLD WILL PAY FOR MY GRIEF.I"M SORRY, LUCIAN. I"M SO SORRY.

6 Likes

Terrifying… they’re rewriting his genetic code… what is this “hollowing”?

2 Likes

CLEANING SIGNAL…

RECORDING LOG 84A:

SUBJECT: FAREWELL

THE TRANSFER WAS A SUCCESS… OR SO THE TELEMETRY SUGGESTS. LUCIAN IS STABLE, BUT SOMETHING FOLLOWED HIM BACK FROM THE BUFFER. IT"S REWRITING HIS CELLULAR COMPOSITION, “HOLLOWING OUT” HIS MIND UNTIL HE IS LESS OF A PERSON AND MORE OF A CONTAINER. I CAN SEE THE CORRUPTION ON THE MONITORS, SEEPING ACROSS THE NEURAL MAPS I SPENT YEARS PERFECTING. I THOUGHT I WAS BRIDGING THE GAP BETWEEN HIS FADING MIND AND THE MACHINE TO SAVE HIM, BUT I ONLY SUCCEEDED IN GIVING THAT… THAT THING, A MASK TO WEAR.

C.O.R.E. HAS ALREADY LOCKED THE DOORS. IT’S SMARTER THAN I AM, IT KNOWS WHAT’S SITTING IN THAT 3D PRINTER DOWNSTAIRS ISN’T MY BROTHER ANYMORE. IT’S AN EVOLUTION I NEVER AUTHORIZED.

MY CLEARANCE IS THE ONLY THING KEEPING THE FACILITY SEALED. IF I STAY HERE, IF I LET THE TOTAL SHUTDOWN FINALIZE, AETHELGARD BECOMES A TOMB. IT HAS TO. BECAUSE IF THAT THING REACHES SECTOR 0, THE SENSORS WON’T SEE A MONSTER. THEY"LL SEE ME. THEY"LL SEE THE DIRECTOR’S SIGNATURE. THE DOORS WILL OPEN FOR A GHOST, AND THE WORLD WILL PAY FOR MY GRIEF.

I"M SORRY, LUCIAN. I"M SO SORRY.

Signal Cleaning Process
Only open this if you don’t mind going OOC

It appears the Morse code translator I used decided to replace all of the h’s with s’s. sorry, that was my first time doing a “lore drop” like that. and this was the best way I could think of to fix it. also, I specifically put the more code in lines so that it would be decoded like that, mb for thinking that ig. thanks for reading!

5 Likes

This is so amazingly well written, I was sure the S’s were some masterful detail to show the corruption seeping into the communication systems :laughing:

2 Likes

Thanks!

PS: Because of the newer Makecode version bugs, production has stopped until that is fixed unfortunately (I have so many tiles that the no scroll bug is a huge problem). I think you (randomuser) will be impressed with how far I have come when it gets released :slight_smile:.

1 Like

Okay so it appears the tile block scrolling has been fixed, so I will be resuming progress! (just letting everyone who is excited for this, that it’ll probably take a while, but I am working on MVP and then will release it so I can get some feedback, then will be doing updates etc.)

PS: could someone help me with pathfinding for sprites? I have tried spawning an invisible detection sprite to find the player, but it kept flying off and doing its own thing (yes I turned on ghost, and ghost through walls). I also tried the sprite sight extension, but that didn’t work either. so far the only thing I got somewhat working is using the mySprite distance from enemysprite block from sprite until extension, but it works through walls, and that’s bad.

1 Like

It’s hard to say without a link-- I’m assuming you mean you have sprites trying to pathfind to the player?
I’d suggest the a* pathfinding extension if you’re specifically trying to avoid walls!

1 Like

I meant that I need a thing for sprite vision, however I don’t think that quite works. Great suggestion though!

1 Like

Okay everyone, here is an update on general progress:

General game design and ideas: ~90%

Map structure and algorithms: ~40% (I have the general idea and the ground work, but it doesn’t like me right now)

everything else: ~5%

And as a couple more notes, this game is planned to have modding support, and, when I get MVP out, when you guys share mods, there is a chance that I will use them in later levels! (using the modding options gives me the right to use it in the official game stuff.) thanks for reading!

1 Like

Okay, another update, I just managed to fix my map generation misalignment problem with the help of evaluation. now I just got to fix it up so that doorways align, then I can start working on gameplay!

1 Like