I’m currently developing a MakeCode Arcade game that’s still in active development. Some game modes and features are still being added, and there are a few bugs I’m working through, but the core systems are already in place.
The game includes an intelligent A* pathfinding AI system with line-of-sight detection and vision mechanics. Enemies dynamically track the player when visible and behave differently when the player is out of sight. I’ve also implemented advanced sprite management, performance optimization techniques, and custom gameplay systems beyond the typical scope of MakeCode Arcade projects.
I’d love feedback on the current mechanics and overall design direction so far.